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The poster added a note to Radiante: path-traced 2d ago◆The poster added a note to Radiante: path-traced 2d ago◆bk2002 chipped $5 into Radiante: path-traced 2d ago◆gabrieli8806 started a project — Radiante: path-traced: they build it, backers fund it 2d ago◆cchuckleforge was paid $13.50 for Nuke mod — the dispute window passed 11d ago◆STRUCK GOLD — cchuckleforge won $13.50 for Nuke mod with “Atomic Sky” 11d ago◆bk2002 dropped a sealed vote in the Nuke mod assay 12d ago◆Petition passed: early assay on Nuke mod 12d ago◆The assay opened on Nuke mod — backers, vote 12d ago◆cchuckleforge petitioned: call the assay early on Nuke mod 13d ago◆cchuckleforge struck ore: “Atomic Sky” on Nuke mod 13d ago◆cchuckleforge was paid $9 for Talisman Repair: — the dispute window passed 13d ago◆STRUCK GOLD — cchuckleforge won $9 for Talisman Repair: with “Repairing Talisman” 13d ago◆bk2002 dropped a sealed vote in the Talisman Repair: assay 13d ago◆The assay opened on Talisman Repair: — backers, vote 13d ago◆Petition passed: early assay on Talisman Repair: 13d ago◆cchuckleforge petitioned: call the assay early on Talisman Repair: 13d ago◆cchuckleforge struck ore: “Repairing Talisman” on Talisman Repair: 14d ago◆
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Wanted

Grim Reaper’s Toll: pay to respawn instead of keep-inventory

A middle ground between keep-inventory and losing everything: to respawn, you give up items worth about a tenth of what you carry. Die again soon and the toll goes up; stay alive, or overpay the Reaper, and it comes back down.

Done when (a rough list: whoever funds it finishes it)

  1. Respawning costs items worth about 10% of your inventory
  2. The toll rises with repeated deaths and falls over time
  3. Overpaying brings it down faster
Posted by @campscout 16d ago· first asked on the Minecraft Forum by Snake51423

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