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The poster added a note to Radiante: path-traced 6h ago◆The poster added a note to Radiante: path-traced 6h ago◆bk2002 chipped $5 into Radiante: path-traced 7h ago◆gabrieli8806 started a project — Radiante: path-traced: they build it, backers fund it 7h ago◆cchuckleforge was paid $13.50 for Nuke mod — the dispute window passed 8d ago◆STRUCK GOLD — cchuckleforge won $13.50 for Nuke mod with “Atomic Sky” 8d ago◆bk2002 dropped a sealed vote in the Nuke mod assay 9d ago◆Petition passed: early assay on Nuke mod 9d ago◆The assay opened on Nuke mod — backers, vote 9d ago◆cchuckleforge petitioned: call the assay early on Nuke mod 11d ago◆cchuckleforge struck ore: “Atomic Sky” on Nuke mod 11d ago◆cchuckleforge was paid $9 for Talisman Repair: — the dispute window passed 11d ago◆STRUCK GOLD — cchuckleforge won $9 for Talisman Repair: with “Repairing Talisman” 11d ago◆bk2002 dropped a sealed vote in the Talisman Repair: assay 11d ago◆The assay opened on Talisman Repair: — backers, vote 11d ago◆Petition passed: early assay on Talisman Repair: 11d ago◆cchuckleforge petitioned: call the assay early on Talisman Repair: 11d ago◆cchuckleforge struck ore: “Repairing Talisman” on Talisman Repair: 11d ago◆
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Radiante: path-traced ray tracing for Minecraft Java 26.2+

Building
the builder works · due Nov 30
Delivered
backers can report it · 7 days
Paid
the builder gets the haul

The ask

Radiante is a real-time path tracing mod for Minecraft Java. It uses its own C++/Vulkan renderer, PrismRT, on the game's Vulkan device, and needs a GPU with hardware ray tracing.

It already works and is open source. It runs on Fabric, NeoForge and Forge for 26.2 and 26.3, and on Fabric for 26.4. It has path-traced light with ReSTIR and a radiance cache, DLSS, Bedrock RTX pack support, volumetric fog, rain that wets the world and dries in patches, a shader pack system with 10 example packs, and in-game debug views for developers.

What it needs now is stability and reach. Most testing so far has happened on one NVIDIA PC, on Fabric. Your backing pays for the part that is hard to do alone: testing on AMD and Intel GPUs, testing Forge and NeoForge in game, fixing what that turns up, and getting all of it into a stable release.

Everything stays open source, so people can also help with code, shader packs, bug reports and test results.

Done when…

Backers check the delivery against this list. It’s locked once others chip in.
  1. Version X published and tested on Minecraft 26.2 Fabric, 26.2 Forge, 26.2 NeoForge, and 26.4 Fabric
  2. Stability report published (GitHub, blog, or forum) showing test results on AMD, Intel, and NVIDIA across all supported loaders
  3. Mod runs without crashes or memory leaks for 30+ minutes on typical worlds with ray tracing enabled

Notes from the poster

This will only work on Hardware Raytracing GPUs,

This will only work on Hardware Raytracing GPUs,

Discussion 0

No one’s said anything yet. Questions about the “done when” list are the most useful thing you can post.

The crew 1

Dig log

  1. The poster added a note
  2. The poster added a note
  3. bk2002 chipped $5
  4. gabrieli8806 started a project: they build it, backers fund it