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cchuckleforge was paid $13.50 for Nuke mod — the dispute window passed 16h ago◆STRUCK GOLD — cchuckleforge won $13.50 for Nuke mod with “Atomic Sky” 16h ago◆bk2002 dropped a sealed vote in the Nuke mod assay 1d ago◆Petition passed: early assay on Nuke mod 1d ago◆The assay opened on Nuke mod — backers, vote 1d ago◆cchuckleforge petitioned: call the assay early on Nuke mod 3d ago◆cchuckleforge struck ore: “Atomic Sky” on Nuke mod 3d ago◆cchuckleforge was paid $9 for Talisman Repair: — the dispute window passed 3d ago◆STRUCK GOLD — cchuckleforge won $9 for Talisman Repair: with “Repairing Talisman” 3d ago◆bk2002 dropped a sealed vote in the Talisman Repair: assay 3d ago◆The assay opened on Talisman Repair: — backers, vote 3d ago◆Petition passed: early assay on Talisman Repair: 3d ago◆cchuckleforge petitioned: call the assay early on Talisman Repair: 3d ago◆cchuckleforge struck ore: “Repairing Talisman” on Talisman Repair: 3d ago◆cchuckleforge is swinging at Talisman Repair: 4d ago◆cchuckleforge is swinging at Nuke mod 4d ago◆bk2002 staked a new dig — Nuke mod, seeded with $15 4d ago◆cchuckleforge is swinging at Block Vault: 4d ago◆
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MinecraftNeoForge · 1.21.1

Block Vault: save the modded blocks in a build so it survives updates

Prospecting
builders work · ends Dec 8
The Assay
backers vote · 5 days
Struck
winner takes the haul

The ask

You spend weeks building in a modded pack, then the game updates, a mod gets dropped or goes dead, and your build is stuck in that instance. Blocks can quietly turn to air without you noticing. Block Vault saves the modded blocks you used (their look, shape and sound) into one portable file. A small loader mod on any other version turns that file back into stand-in blocks that look the same, so the build comes with you without the original mods. It's for your own builds: it doesn't redistribute other mods' textures. Asked for on r/feedthebeast.

Done when…

The assay judges against this list. It’s locked once others chip in.
  1. Works on NeoForge 1.21.1 with no crashes or errors in the log
  2. A command saves every block in a selected area: its ID, textures, shape (full, slab, stairs) and sound
  3. Everything goes into one file you can copy to another instance
  4. A loader mod on 1.20.1 and 26.1 turns that file into look-alike blocks, with the original mods not installed
  5. A schematic of the build pastes on the other version with stand-in blocks instead of air
  6. Lists any blocks it couldn't save (like machines) instead of dropping them silently
  7. Released free on Modrinth or CurseForge with source code

Strikes 0

No ore yet. Strikes appear here as builders submit. When the build window closes, the backers assay them.

Discussion 0

No one’s said anything yet. Questions about the “done when” list are the most useful thing you can post.

The crew 1

Dig log

  1. cchuckleforge is swinging at this
  2. bk2002 staked a new dig, seeded with $25